Lobotomy Corporation Part #17 - Day 8 (2024)

Part 17: Day 8 - Gameplay

Day 8: Gameplay

Music: neutral 2
Lobotomy Corporation Part #17 - Day 8 (1)

With a new department comes new research. Like Malkuth, Yesod primarily exists to give us some basic gameplay upgrades, with Yesod focusing on the user interface rather than functionality.

G.O Visualization: Gives everything healthbars. Our agents get a red/blue one that shows HP and SP, and Ordeals/breaching Abnormalities get a large red one that shows their name. It makes eyeballing HP/SP numbers much easier.

Damage Normalization: Shows damage taken on the screen, both the number and color. This is good for knowing exactly how much damage things are dealing! There's… really not much to say about this one. It's a basic UI thing.

Abnormality Countermeasures Manual: Upgrades our Clerks' nerves. Right now if any Abnormality or Ordeal appears, the Clerks go running away in a panic immediately. This will allow them to face down most Abnormalities and attempt to suppress them via their pistols. Reminder: their pistols have a 40% chance of dealing 1 Red damage each shot. Clerks are useless, and thus this research is a low priority.

Lobotomy Corporation Part #17 - Day 8 (2)

I decide to go with healthbars first.

Now, before we get into the day I have a tiny exploit to show off.

Lobotomy Corporation Part #17 - Day 8 (3)

This is D.A.D. D.A.D. has a Prudence of 43, putting them at level 2, but is getting a +6 from their E.G.O gifts, putting them at 49, or level 3.

Lobotomy Corporation Part #17 - Day 8 (4)

So, we go into the Strengthen Employees section, and pay 2 LOB to boost them from 2 to 3. We hit 'Confirm' and…

Lobotomy Corporation Part #17 - Day 8 (5)

D.A.D. now has a base Prudence of 75, halfway between level 4 and level 5! This trick lets us save a few LOB on getting a massive boost all at once, and while it's situational it's good to keep in mind whenever you're on the preparation screen.

Lobotomy Corporation Part #17 - Day 8 (6)

Mizu and Bishop get the Laetitia guns, Mizu gets the suit, and we're pretty much ready for the day.

Lobotomy Corporation Part #17 - Day 8 (7)

Lobotomy Corporation Part #17 - Day 8 (8)

Lobotomy Corporation Part #17 - Day 8 (9) It's time. Remember to follow the protocols.

We can now see the lower area of Information, where our new Abnormality is hiding.

Lobotomy Corporation Part #17 - Day 8 (10)

Lobotomy Corporation Part #17 - Day 8 (11) D.A.D, your Fortitude is showing as being a little low. You'll be training it with Laetitia today.

Lobotomy Corporation Part #17 - Day 8 (12) Gladly. She's a good girl.

Lobotomy Corporation Part #17 - Day 8 (13) Talow, you're going to be working with the new Abnormality today. We need someone else who's able to quickly ascertain how to work with new arrivals. Mizu, you…

Lobotomy Corporation Part #17 - Day 8 (14)

Lobotomy Corporation Part #17 - Day 8 (15) ...don't tell me. Lobotomy Corporation Part #17 - Day 8 (16)

Lobotomy Corporation Part #17 - Day 8 (17) She didn't even come to the main room this time, sir.

Lobotomy Corporation Part #17 - Day 8 (18) I'll deal with her later. Be ready.

Meanwhile, the top three agents take a trip to the mirror again.

Lobotomy Corporation Part #17 - Day 8 (19)

Lobotomy Corporation Part #17 - Day 8 (20) Woah… I'm huge.

Lobotomy Corporation Part #17 - Day 8 (21) I'll never get used to feeling everything just shift like that… wait, did I change at all?

Lobotomy Corporation Part #17 - Day 8 (22) It's no problem! Just smile for the mirror and it'll all feel fantastic!

Lobotomy Corporation Part #17 - Day 8 (23)

Lobotomy Corporation Part #17 - Day 8 (24) They confiscated the last gift… nice of Laetitia to give me a new one.

D.A.D. manages to get a Normal result on their first work, and so they're only working with Laetitia for the rest of the day. Luckily, I wanted that anyways. Lobotomy Corporation Part #17 - Day 8 (25)

Lobotomy Corporation Part #17 - Day 8 (26)

Lobotomy Corporation Part #17 - Day 8 (27) Morning everyone!

Lobotomy Corporation Part #17 - Day 8 (28) Mizu. You're late.

Lobotomy Corporation Part #17 - Day 8 (29) The new Abnormality really likes it when you leave socks hanging around its room, and it looks like we wanna take the presents it leaves so there's room for more. That'd be… Insight, I think?

Lobotomy Corporation Part #17 - Day 8 (30) Be that as it may, Talow is the one who should have been figuring that out today. Not you. Unless there's an emergency, you're not allowed to leave the office.

Lobotomy Corporation Part #17 - Day 8 (31) ...aww. Lobotomy Corporation Part #17 - Day 8 (32) Good luck, Talow. I could smell those presents even through the sweet scent of jerky. They're baaaad.

Lobotomy Corporation Part #17 - Day 8 (33) I'll hold my breath. Thanks.

Nothing else of particular note happens until our second meltdown.

Lobotomy Corporation Part #17 - Day 8 (34)

Lobotomy Corporation Part #17 - Day 8 (35) Manager, we're detecting that a new form of Ordeal will be appearing today.

Lobotomy Corporation Part #17 - Day 8 (36) Hopefully they don't give us as much trouble as the first one.

Lobotomy Corporation Part #17 - Day 8 (37) If you're efficient about gathering energy, it should be possible to finish up before the ordeal can rise.

Lobotomy Corporation Part #17 - Day 8 (38) I could, but nobody's died to an Ordeal yet.

Lobotomy Corporation Part #17 - Day 8 (39) What about the Clerks?

Lobotomy Corporation Part #17 - Day 8 (40) I mean nobody who matters.

Lobotomy Corporation Part #17 - Day 8 (41)

Lobotomy Corporation Part #17 - Day 8 (42) That's the ordeal alarm, everyone! Stay on your-

Lobotomy Corporation Part #17 - Day 8 (43)

Lobotomy Corporation Part #17 - Day 8 (44) ...Well! As expected of my Control team's members.

Lobotomy Corporation Part #17 - Day 8 (45)

So, Green Dawn! These are, bar none, the least threatening dawn we could hit. Every Agent starts twice as fast as them, so we can break away from them should we get in trouble. Their attacks are slow, and only one spawns per group. The most dangerous thing about them is their corpse attack, which they won't ever get to use unless they manage to butcher a Clerk. The one in Control spawned right next to it and walked in. It's half dead after about 2 seconds in the main room.

Lobotomy Corporation Part #17 - Day 8 (46)

Fighting enemies in a main room is normally a risky proposition right now, since the main room's healing shuts off as indicated by the red X above the room. Doubt isn't going to be able to do much to these three, though, so I decide not to worry about it.

Lobotomy Corporation Part #17 - Day 8 (47)

Lobotomy Corporation Part #17 - Day 8 (48) Every shot is another laugh! Each round a chuckle! Come, robot! Smile with me~!

Lobotomy Corporation Part #17 - Day 8 (49) These guns work so much better than the skull maces!

Lobotomy Corporation Part #17 - Day 8 (50) You know, this is the first ordeal we've dealt with as a team. I'm proud of you guys.

Lobotomy Corporation Part #17 - Day 8 (51) Well, we can't let Information do all the work. Lobotomy Corporation Part #17 - Day 8 (52)

Lobotomy Corporation Part #17 - Day 8 (53)

Lobotomy Corporation Part #17 - Day 8 (54) OH GOD, WE'RE ALL GONNA DIE!!

I tried to get footage of the corpse attack here, but instead learned that Doubt cannot successfully stab panicking Clerks. They run too quickly for it to get a bead on them. At least you tried, Doubt. Lobotomy Corporation Part #17 - Day 8 (55)

Lobotomy Corporation Part #17 - Day 8 (56) Booooss, Talow and D.A.D. are busy working! Someone needs to do something!

Lobotomy Corporation Part #17 - Day 8 (57) ...fine. You're authorized to suppress the target. Make it quick.

Lobotomy Corporation Part #17 - Day 8 (58)

Lobotomy Corporation Part #17 - Day 8 (59) Ooh, this new gun is strong!

This is just about the maximum range of very long-range weapons, and Laetitia fires very fast. Since the Doubt remains locked on to the closest target, and multiple Clerks are running around the area distracting it…

Lobotomy Corporation Part #17 - Day 8 (60)

We have our first Ordeal where I don't almost get anyone killed. Lobotomy Corporation Part #17 - Day 8 (61)

Lobotomy Corporation Part #17 - Day 8 (62) X, the extra energy refined from the the ordeal has let us reach our quota. We can end the day at your pleasure.

Lobotomy Corporation Part #17 - Day 8 (63) You know the policy. We're getting as much out of the new Abnormality as we can, and then we end the day. Speaking of...

Lobotomy Corporation Part #17 - Day 8 (64)

Now. Imagine that you've been playing this game for a few days and nothing's really managed to shock you so far. It's 2 am, nothing's going on, everyone's in bed. You stare automatically at the section where you can see if the Abnormality's risk level is HE or TETH and go to unlock the information…

Lobotomy Corporation Part #17 - Day 8 (65)

And out of the corner of your eye, this appears. Unlocking this thing's general information managed to jumpscare me. That doesn't happen often. Lobotomy Corporation Part #17 - Day 8 (66)

Lobotomy Corporation Part #17 - Day 8 (67)

Anyways, this is Rudolta of the Sleigh. It's a Christmas abnormality! There's also not a lot else to say about it. Its QC reduces on Normal or Bad work results, and when it hits 0 it breaches and deals White damage to anything nearby.

Lobotomy Corporation Part #17 - Day 8 (68) Nothing left to do but read resumes and wait for the work on Rudolta to be finished so we can all take a good rest. It's nice to have an easy day, but it's so sleepy around here when it happens.

Lobotomy Corporation Part #17 - Day 8 (69) We could always check in on the Agents, Manager. Background noise has been proven on multiple occasions to cause an increase in focus of up to 15% over the course of a workday.

Lobotomy Corporation Part #17 - Day 8 (70) Excellent idea. Make it so.

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Lobotomy Corporation Part #17 - Day 8 (71)

Lobotomy Corporation Part #17 - Day 8 (72) Aaand now I have horns. Again.

Lobotomy Corporation Part #17 - Day 8 (73) Don't remember you ever having them before.

Lobotomy Corporation Part #17 - Day 8 (74) It's a long story.

Lobotomy Corporation Part #17 - Day 8 (75) I got time.

Lobotomy Corporation Part #17 - Day 8 (76) Well then, let me tell you about the Outskirts…

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Lobotomy Corporation Part #17 - Day 8 (77)

Lobotomy Corporation Part #17 - Day 8 (78) Mmhmm, I get that you're angry. But… why are you angry? You were happy until I was about to enter. Is it because I said the mask smells like jerky?

Lobotomy Corporation Part #17 - Day 8 (79) …...

Lobotomy Corporation Part #17 - Day 8 (80) Ahh… right. You're still shy. Well, could you stop poking me with those spikes? They tickle, and to be fair it totally smells like jerky all the time now. It's the best. It actually came in really handy earlier today when...

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Lobotomy Corporation Part #17 - Day 8 (81)

Lobotomy Corporation Part #17 - Day 8 (82) Hello, Laetitia! I'm not who you were expecting, but we were a little shortstaffed after the last work. What say that you and me talk about smiles, mm?

Lobotomy Corporation Part #17 - Day 8 (83) ...I like smiling faces. Lobotomy Corporation Part #17 - Day 8 (84)

Lobotomy Corporation Part #17 - Day 8 (85) Then you and I are going to get along fine! HAHAHAHAHAHAHA!

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Lobotomy Corporation Part #17 - Day 8 (86)

Lobotomy Corporation Part #17 - Day 8 (87) So… Sure is a dead robot in our room.

Lobotomy Corporation Part #17 - Day 8 (88) You've gotta look at this construction. It's so anachronistic… When was it made?

Lobotomy Corporation Part #17 - Day 8 (89) I thought they were some kind of Abnormality.

Lobotomy Corporation Part #17 - Day 8 (90) Setting that aside, I'd like to take it apart.

Lobotomy Corporation Part #17 - Day 8 (91) I just want it out of here. Beta2's body, too. Don't we have janitors? Lobotomy Corporation Part #17 - Day 8 (92)

Lobotomy Corporation Part #17 - Day 8 (93) Yeah, but they don't go to work until after the day's over. Don't worry, you get used to the smell.

Lobotomy Corporation Part #17 - Day 8 (94) Oh, that… that's great to know. Lobotomy Corporation Part #17 - Day 8 (95)

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Lobotomy Corporation Part #17 - Day 8 (96)

Lobotomy Corporation Part #17 - Day 8 (97) Manager, I don't think we should go much further than this. From here on, it appears every one of our containment cells will be melting down with each meltdown.

This is the biggest problem with early game farming. Around meltdown levels 9 and 10, If we can't handle every Abnormality in our entire facility at once then we're going to get overwhelmed by missing works, and at 45-50 energy lost per meltdown missed it can become a herculean task to try and clear the day. I still need to work Rudolta one more time to get the last weapon it has, though...

Lobotomy Corporation Part #17 - Day 8 (98) Don't worry. I have an idea.

Lobotomy Corporation Part #17 - Day 8 (99)

We set up everyone to get in one last work with the various Abnormalities across the facility. D.A.D. is first, and the meltdowns cascade everywhere. We have enough time for everyone to finish one last work, and we buy the last weapon with 13 seconds to spare on Mirror of Adjustment.

Lobotomy Corporation Part #17 - Day 8 (100) Alright everyone, pack it in! We've earned ourselves a nice rest.

Lobotomy Corporation Part #17 - Day 8 (101) Talow, I expect the updated file on Rudolta on my desk in an hour.

Lobotomy Corporation Part #17 - Day 8 (102) Alright, boss.

Lobotomy Corporation Part #17 - Day 8 (103)

...wait.

Lobotomy Corporation Part #17 - Day 8 (104)

Damage-optimized training with HEs is really good, guys. Lobotomy Corporation Part #17 - Day 8 (105)

Anyways, we get our next two rank 5 Agents, and the Control department is still just bouncing around 3-4. Tylana is probably done getting mirrored, I rather like having that hilarious HP stat.

Music: never frozen bottom flows
Lobotomy Corporation Part #17 - Day 8 (106)

T-09-80: "The tree simply reaped from what it showed."
O-09-91: This portrait encaptures a moment; it is what we are destined to lose.
T-09-85: Now everything will be just fine.

Mm. Mmm. Hm. Well. Lobotomy Corporation Part #17 - Day 8 (107)

Okay, so, let's get this out of the way first: -85 is a goddamn meme. It is a very rude tool Abnormality for which the only good thing I can say about it is 'sometimes it makes you have 1 less meltdown than you otherwise would.' Outside of that, touching it at all means someone is dying and we can't afford a lot of dying yet. It's a trap option-because of course Lobotomy Corporation has trap options, what were you expecting?

Then there's -80 which is… problematic. It's another tool that just instantly kills your agents if you mess with it the wrong way, and we still can't afford a lot of dying yet! It's not as infamous as -85, but I'm trying to avoid these for the moment.

Lastly there's -91. It ruins our damage modifier for one agent, and can lead to making other agents uncontrollably die. It's not a tool I'd particularly like to take, but I can think of a few cases where it could theoretically be useful. I can't say that for the other two.

Lobotomy Corporation Part #17 - Day 8 (108)

This is really just a 'king of the trash heap' competition, but we're going for -91.

Next time, on Lobotomy Corporation: Angela references a Cosmo quiz!

New Guidelines

Rudolta of the Sleigh

New Gear

Lobotomy Corporation Part #17 - Day 8 (109)

Lobotomy Corporation Part #17 - Day 8 (110)
Requirements: Fortitude 2

New Story

Rudolta of the Sleigh
Mirror of Adjustment

Lobotomy Corporation Part #17 - Day 8 (2024)

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